Thursday, June 26, 2014

Max Payne

"I felt like the avenging angel. I looked like a fat bald dude with a temper."
-Max Payne

Age: 43
Occupation: Former NYPD Dectective/DEA Agent/Bodyguard


Bio
Max Payne's life has been one of largely misery and regret. His wife and daughter murdered. His body and mind slowly withered away by years of drugs and booze. Played by Mark Wahlberg in yet another shitty videogame movie.
At least it wasn't directed by Uwe Boll



Max Payne was a happy family man and successful homicide detective working in NYC until the day crazed test subjects of a dangerous new designer drug called valkyr broke into his house and killed his wife Michelle, and their baby daughter, Rose. Their murders would be the catalyst for Max's deeply cynical change in personality, as well as his quest for vengeance against those who were creating and distributing the drug. Joining the DEA, Max began to trace the distribution of valkyr to the local Punchinello crime family, whom Max believed was responsible for the ordering the murder of his family. Going undercover in their mob, Max worked his way through their ranks, but was never able to reach the chief distributor of drugs. Max's investigation didn't go completely unnoticed though, and a traitor within the DEA framed him for murder, leaving Max to go on the run to clear his name and continue his quest for vengeance. In typical action hero fashion, Max murdered his way up the mob food chain before it was finally revealed to him that the Punchinellos were simply being used to the distribute the drugs by the pharmaceutical corporation Aseir and its ruthless CEO, Nicole Horne. Horne had been the one who ordered the murder of Max's wife when Michelle had been given information regarding Asesir's production of valkyr by Alfred Woden, head of the secret society known as Inner Circle, who controlled all of the organized crime in New York City. Woden contacted Max with a proposition, eliminate Horne and her organization, and Woden would use his political influence to clear Max's name. Max needed little provocation to get his revenge on Horne. Attacking Asesir's headquarters, Max fought his way through Horne's security forces and killed her.

Returning to the NYPD following Woden exonerating him, Max quickly became involved in another criminal conspiracy, this time involving a gang war between the Punchinello mob and the Russian mafia. Finding out that a price had but put out on his and his ally Mona Sax's head, Max and Mona found themselves continuously attacked by a group of hitmen known as the Cleaners. Max first turned to his friend in the Russian mafia, Vladimir Lem for help, as Vlad had aided him in his conflict against Horne. It turned out that Vlad was the one that was sending the Cleaners after Mona and Max, trying to wipe out all possible threats to his mob empire. Max also learned that Lem was a member of the Inner Circle, and was plotting to overthrow Woden as the chief power within the organization. Max and Mona arrived at Woden's mansion as Vlad carried out his attack on his former mentor. Max was unable to save Woden, and even more tragically, Mona, the first person he had truly loved since the death of his wife, was shot in the back by Vlad. As the NYPD closed in around him, Vlad tried to escape, but was killed by Max in the process.

Sinking further into a cycle of depression and self loathing after Mona's death, Max left the NYPD and began to drink and abuse his painkillers. It looked as if his end was going to meet him much earlier than expected, only with a bottle in his hand instead of a gun, when an old friend of his from the Police Academy, Raul Passos, offered him a job working as a bodyguard for a wealthy Brazilian family. Max, not really having much elsewhere to go after starting a feud with the New Jersey mob, accepted. Although typically a cushy job, the easy life that Max was now experiencing was shattered when the wife of the man he was supposed to be protecting was kidnapped by a street gang called the Comando Sombra. Max once again found himself dragged into yet another criminal conspiracy that would grow to involve the crackdown on the gangs in the Brazilian favelas, the trafficking of human organs, and corruption in the Brazilian government. Realizing that he had been manipulated to serve as the fall guy for the schemes of Victor Branco, the jealous younger brother of Max's boss, Max vowed to take him and everyone around him down. Killing his way through Victor's associates, which included the paramilitary group the Crachá Preto, and the corrupt Brazilian police force, the UFE, Max succeeded, and although he had left many more bodies in his wake, he was able to obtain some measure of peace with himself in the process. He's managed to kick his alcoholism for the time being, and where he'll end up next no one can say for sure...probably because the branch of Rockstar that developed the last game was shut down, and there are sadly no plans for a fourth one.          

Weapons
  *Note*: Like Wei, Max will have four weapons. An assault rifle, submachine gun, handgun(s), and shotgun. Unlike Wei however, Max's experience with firearms has given him the skill to carry three guns on him at once as opposed to his opponents' two. He can carry two smaller weapons (so two handguns), and one larger weapon on him at the same time. If he chooses to dualwield both of his smaller guns at the same time though, he will be forced to drop the larger one. The Max featured here will be the one from MP3, so the weapons will be from that game.

Long Range-Heckler and Koch G36 Assault Rifle

Range: 2,853 feet/870 meters
Caliber5.56x45mm NATO
Weight: 8 lbs/ 3.63 kg
Length: 39.33 in/999 mm
Barrel Length: 18.9 in/480 mm
Ammo Capacity: 30 rounds
Rate of Fire: 750 rpm
Action: Semi-Auto or Full Auto

Designed by Heckler and Koch to replace the older HK G3 models as the German army's signature battlerifle, the G36 has seen its popularity grow worldwide, used by not only the German army, but by many police departments around the world. Heckler and Koch gave the rifle a very modern design, constructing it largely out of polymers for a lighter and more maneuverable weapon. The G36 is gas operated and features the rotating bolt action that is now common for most modern assault rifles. In its 19 year service record so far it has generally received praise as an accurate, reliable and easy to maintain weapon. The only downsides to be found with this gun is that it has a tendency to overheat at the handguards during sustained fire. The standard sighting system used the German army also has a tendency to fog up during poor weather conditions, although the G36 used by Max may not have this issue.
(Carbine version of the G36, but still a good showing)

Mid Range-Dual Taurus PT92 Pistols & Taurus MT-40 Submachine Gun

PT92-
Cailber: 9x19 mm
Weight: 2.12 lbs/.96 kg
Length: 8.5 in/216 mm
Barrel Length: 5 in/127 mm
Ammo Capacity: 17 rounds
Action: Semi-Auto

Although Max primarily wielded dual Beretta's in his younger days, during his time working as a bodyguard in Brazil he took up their Brazilian counterpart instead: the Taurus PT92. The PT92 was initially manufactured from a Beretta factory purchased by Taurus. Initially keeping much of the Beretta's design features, the PT92 has since broken off and become its own unique weapon. Despite it's relatively low stopping power, it's a large gun, used primarily by military and police forces rather than your average civilian shooter. It is an accurate and reliable pistol, and Max's primary weapon of choice when he needs to put down some firepower at mid range. Max's skill with these guns is good enough to the point where he is able to dualwield and fire them both at the same time with little loss of accuracy. While a real world shooter would find this nearly impossible to do, Max has superhuman skill when it comes to handling firearms.
              

MT-40-
Range: 492 feet/150 meters
Caliber: .40 S&W
Weight: 6.61 lbs/3 kg
Length: 26.65 in/677 mm
Barrel Length: 7.87 in/200 mm
Ammo Capacity: 30 rounds
Rate of Fire: 1,200 rpm
Action: Single Shot, 3 Round Burst, or Full Auto

Another Taurus weapon, the MT-40 was the made from the FAMAE SE design. Also a key design inspiration was the Swiss SG-540 assault rifle, which was used to model the MT-40's receiver and trigger group. The receiver was shortened to allow for the MT-40's smaller rounds, and the typical gas operated action for most assault rifles replaced with a blowback operated action.
(The MT-40, or as it's called in game, the SAF .40, is at :14) 

Short Range-Franchi SPAS-15 Shotgun
   
Range: 130 feet/40 meters
Caliber: 12 gauge
Weight: 8.60 lbs/3.90 kg
Length: 39.37 in/1000 mm
Barrel Length: 17.72 in/450 mm
Ammo Capacity: 8 rounds
Rate of Fire: 4 rpm
Action: Semi-Auto or Pump Action

One of the worlds first truly semi-automatic shotguns, the SPAS-15 was designed for use by law enforcement and military personnel, requiring it to be reliable and powerful. That fact that it employs a box magazine instead of the more traditional tubular magazine used for shotguns allows its users to fire off rounds at a much quicker rate without needing to manually pump (although it can be operated via pump action as well) a new shell into the firing chamber. The box magazine ensures that its user can reload their weapon very quickly. The SPAS-15 is a well regarded weapon, used as the primary combat shotgun for the Italian army.
(the SPAS-15 is at :30)

Special 1Melee Combat

While gunplay is certainly Max's forte, he is also a skilled hand to hand fighter, frequently using his firearms as melee weapons when his enemies get too close, before finishing them with a headshot. He is skilled with improvising weapons from whatever is around him, once managing to take out several mob thugs armed with only a baseball bat. In MP3 he even managed to kill the highly dangerous second in command of the Crachá Preto, Milo Rego, in melee combat.

  

Special 2: Bullet Time

Max's most iconic trait, "bullet time" sees Max's perception of time slow around him while he continues to move, dodge and shoot in real time, although in MP3 his speed while in bullet time seems to only be slightly faster than his enemies. Not simply game mechanics, bullet time is acknowledged by Max in-universe. Bullet time runs on "adrenaline", much like in real life, where a rush of adrenaline might allow someone to experience a greater sense of focus and control. In the case of a professional athlete, this may lead to throwing a better pass; in Max's case, it allows him to gun down everything that moves. Being in bullet time improves Max's already formidable skill with firearms to superhuman levels. He becomes accurate enough to shoot an RPG round out of midair, and fast enough to dodge bullets to a degree, even managing to dodge a pointblank gunshot from a pistol in a particularly impressive display of reflexes.

His primary technique while in bullet time is to "shootdodge". This is exactly what it sounds like, with Max hurling himself away from enemy gunfire, all while pulling off some incredibly acrobatic and accurate shots at his enemies. That tactical advantages to this maneuver is that it allows him to catch his enemies off guard, often diving from unexpected heights, angles or around cover to unexpectedly fill them with lead. The disadvantages to this is that if Max is caught out in the open when he lands from his dive, his enemies have the perfect opportunity to kill him while he recovers.

  
Defense- Like Wei, Max doesn't really wear any body armor. But also like Wei, Max is one tough SOB. He can survive multiple baseball bat strikes to the skull with little ill effect, being injected with an overdose of valkyr, and has even been been shot in the head before and survived without any apparent medical attention. His most impressive damage tanking feat occurred in the second game, when after being shot in the back and falling several stories (cracking his skull open in the process), he was taken to the hospital, where he was described as being in "trainwreck" condition. A few hours later and without any apparent major surgery, Max is back on his feet and killing his way through dozens of heavily armed hitmen.

Besides his natural ability to soak up damage like a sponge, Max also has access to his standard painkiller drugs. These drugs don't heal Max of his injuries per say, they just allow him to keep pushing on through the pain. Max will not start out with any painkillers in this fight, but can find them scattered throughout the environment.
   
X-Factors/Intangibles
Tactics- Max is not a particularity good tactician, mostly seeming to prefer running and gunning his way through whatever opposition he faces. This sometimes comes back to bite him, such as when he stormed in on the Comando Sombra hideout and got Fabiana Branco killed in the process. He does occasionally show some tactical thinking when he uses his shootdive technique; utilizing it along with clever use of his surroundings to catch his enemies off guard. He has also shown some passable skill at stealth, although being sneaky is not exactly his modus operandi.

TrainingMax has been trained by not only the NYPD, but by the DEA as well, giving him high quality training in firearms and combat tactics 

Morale/Motivation- Despite suffering enough mental and psychlogical trauma that leave most people sobbing wrecks, Max always finds a way to push on and persevere. He is driven by a deep sense of justice and won't let innocents being abused or threatened go unpunished. The best example of this is in the third game when he finds out the Crachá Preto have been kidnapping the poor off the street and selling their organs. His response? Kill essentially everyone involved in the operation and blow up their headquarters. Even when he seemingly has nothing left to live for and should just give up, Max always finds a way to keep going and won't stop until the people who have wronged him or the innocent are dead.     

Experience- Max is a killing machine, with a body count easily in the triple digits. The people that Max has faced down aren't always simple street thugs (although these do form a large majority of his kill count); Max has also taken on dangerous paramilitary foes such as the Crachá Preto, a right-wing paramilitary death squad for hire who were armed with top of the line weapons and were very well trained, and the Cleaners, Vladimir Lem's hitmen for hire, who were quick and efficient at their jobs. Even further up on the list of dangerous enemies where Horne's Aseir commandos, armed with military grade weapons and heavily armored in Kevlar. Perhaps the most dangerous of all though were the UFE, the chief special forces unit of the Brazilian police, who were in reality little more than jackbooted thugs, enforcing the authority of the rich over the favelas. Despite being held in disdain by Max, the UFE proved to be extremely dangerous, carrying the most powerful weapons in the game, heavily armored (even wearing ballistic helmets to defend against headshots), and packing equipment such as smoke grenades, and armored police vans that put all of Max's skills to the test.      

Weaknesses- Max is a emotional mess, suffering from an extreme case of survivors guilt, likely stemming from all the death that has surrounded him for most of his life. His behavior can be considered extremely self destructive, and he always seems to throw himself into dangerous situations with little regard to his own safety, often seeming to care little whether he lives or dies. While still athletic, Max is not in the top physical shape that he once was, being slightly overweight, a recovering alcoholic, and still suffering from an addiction to painkillers.